Send a TCP/UDP request to STUN server using Kotlin

 


A STUN (Session Traversal Utilities for NAT) server is a network protocol that assists in establishing reliable and secure network connections between clients and servers, especially when clients are behind NAT (Network Address Translation). By helping clients discover their public IP addresses and NAT type, a STUN server simplifies the process of establishing network connections and facilitates online communication.

When a client sends a request to a STUN server, the server replies with the client's public IP address and port, enabling the client to connect to the server quickly. Additionally, a STUN server can identify whether a client is behind a symmetric or full-cone NAT, which is crucial for determining the type of connection that can be established.

Implementing a STUN server can lead to improved user experience, increased reliability, and faster network connections, making it a critical tool for online communication.

JSTUN is a Java library that provides a lightweight and open-source solution for implementing the STUN and TURN protocols in Java applications. With JSTUN, developers can easily solve issues related to NAT and ensure reliable and fast network connections for their clients.

Step 1 - You need to set a stun server URL and PORT.


Here is a brief description of the above code :

1 -  The value 60001 represents the default port number used for network communication.

2 -  The value "74.125.197.127" represents the IP address of a STUN (Session Traversal Utilities for NAT) server operated by Google, which can assist in establishing network connections for clients behind NAT (Network Address Translation).

3 -  The value 19302 represents the port number used by the Google STUN server for communication.

Step 2 - Now you need to add jstun library to parse the STUN response.

Step 3 - open your module level build gradle and add the following line


Step 4 - Add the code for sending and receiving STUN request and response.

 

This Kotlin function is used to send a STUN (Session Traversal Utilities for NAT) binding request message to a STUN server and receive a response. The purpose of this function is to discover the public IP address and port of the client, which is useful when the client is behind a NAT (Network Address Translation) router.

Here's a brief summary of what this function does step-by-step:

1 - Creates a new "MessageHeader" object with the message type set to "BindingRequest".

2 - Creates a "ChangeRequest" message attribute and adds it to the "MessageHeader".

3 - Converts the "MessageHeader" object to a byte array and sends it to the STUN server using a "DatagramSocket" object.

4 - Launches a coroutine to receive the response from the server.

5 - Creates a new "DatagramPacket" object with a buffer of 32 bytes and waits for a response on the "DatagramSocket".

6 - Once a response is received, creates a new "MessageHeader" object and parses the message attributes from the response packet.

7 - Extracts the "MappedAddress" message attribute from the "MessageHeader", which contains the client's public IP address and port.

8 - Logs the public IP address and port using the "Log.d" method.

In summary, this function is used to retrieve the public IP address and port of a client by sending a STUN binding request to a STUN server and parsing the response.

Please leave a comment if you have any query.

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